Sunday, December 7, 2008

Thursday, December 4, 2008


Believe it or not, pouring the concrete was my favorite part of the project. I've worked with concrete and mixing it before so this wasn't my first time, but experimenting with different aggregates and watching everyone fumble around pouring the water and quickcrete was quite amusing.

Floor Plan - poche'

Mold

This was one of our "experiments." Later on we decided to make the top and bottom flat, without waves. We incorporated having the waves meet one another on each side which was different from the model previous to this one.

Orthographic Exercise


Orthographic drawings, I hate. I find them to be extremely hard! At the very beginning I felt like I sort of had control over them, but as we had to keep doing exercises I seemed to never get them right. I feel like the more detailed the structure, the harder it is for me to visualize the missing sides.

Nadia's 1&2 pt. Perspectives


North Arrows

Woodland Chapel - poche'


Out of the two houses Stoel had us draw, I found this one to be way more difficult. Some of the lines were so small they were had to get exact measurements. However, one the structure was drawn as a whole, the shading part was relatively "easy" it was just extremely time consuming.

Wednesday, December 3, 2008

Desert Models



These are pictures and the model of what our final model will eventually look like. Two larger cubes in the middle and two smaller cubes on the outside. They will be big enough to see from the road when one is driving, but small enough that they won't block vision or be a hazard to the people walking in and out of the medians.

Site Plan


This is the overall site plan of all the groups individual sections. The desert, which was the group I was working with, is the section on the farthest right-hand side. As you will see, we have a simple, yet practical design consisting of four cubes located in the center of the median.

Final Exhibit - Pathways Edges Boundaries








Overall, I feel like this project helped me connect on a more personal level with some of my group members. I'm not sure if i agree with the project as a whole because sometimes it seemed more of a hassle than a learning experience, but it gave us all a chance to get our hands dirty and open our minds to new ideas from eachother. I like group projects, when their structured better, because I think it helps us to see things in a new way that we might not of saw by ourselves. Then again, as with our group, some things were left to only a few people, and the stress levels went through the roof. Hopefully, our final model will actually turn out like we're hoping next semester and the "desert" median will no longer be a dry, barren wasteland.

Top/Section Views



These are the top & sectional views of the smaller concrete squares which will be on the outer edges of the line of four boxes; the two larger being in the middle.

Wednesday, October 29, 2008

Tuesday, October 28, 2008

Sunday, October 26, 2008

Final Dialog Model






In creating my final model, I found that the most helpful aspect of the model was securing each structure on a base that connected the two. Not only did they have a dialog between the intertwining skewers, there was also dialog at the base because they led to one another.

Tuesday, October 21, 2008

Dialog Process




In the beginning stages of my brainstorming, I immediately thought of the idea to make a structure that "intertwines" with the other. Japanese houses came to mind, and a sort of hotel-like structure, but as I begin to play with the board and skewers, things didn't work as planned. However, in creating a base, I was able to build up from there and alternate the dialog every other box.

Monday, October 20, 2008

Dialogue Questions

How is dialog created?

In my project, I had two distinct spaces. One "tower" was connected to the other "tower" by means of the skewers, which in turn, intertwined the two and created a dialog between them.

How is a sense of space/place defined?

Place/space is defined by the open boxes I created in each of the two towers. There is multiple negative spaces around the perimeter of the boxes and skewers also. However, most of the empty space comes from with the boxes created by the "tower-like" structure.

How is the idea of system generated?

Each square was made of two pieces of bristol board then later added was a top piece and bottom piece to finish the square into a cube. Ever other box had three skewers on each side, which corresponded to the other tower so the skewers could inter-twine.


How does joinery support the project concept/strategies?

Joinery came from the skewers that inter-twined with each other. The stability of the cubes allows the towers to stand up straight all together. However the twelve skewers on each tower help interlock to make twenty-four which creates for a more perfect "dialog" concept.

How is scale utilized in the project?

All of the bristol pieces are exactly 4x6 and then folded in half to make the boxes. The skewers are spaced evenly apart so they would interlock perfectly to make the "box" image when looked at from above.

How do 2-D images add to the understanding of the project?

Two-dimensionally, my project is proportionate from each side. Three squares down on one tower, and three squares down on the other tower.

How did the initial project idea evolve?

First off, I tried to created a four-box tower for each side, having the two "skewered" boxes in the middle of both, but this weighed down my project and made it less stable. After toying with the idea a few times before gluing, I saw that three squares would be sufficient and more stable and using the leftover bristol board, I created an even more stable base connecting the two towers even further into dialog.

Dialog Project


Sunday, October 12, 2008

Final Unity Project


My final unity project came together nicely. I created a piece that was "unified" in such a way that there was a sense of order in my design. Once I learned how to work with the stubborn bristol board and rubber cement, I made a space that wasn't "crowded" in design, but had an open and repetitive approach.

Final Unity Project




The idea behind my unity model was to make a uniform "pattern" throughout the model. Each side is a mirror of the other, hence allowing the model to come together as a whole.

Tuesday, October 7, 2008

Stick & Cell Phones




At first, I had no idea where this stick & cell phone idea was going. However after drawing these 16, I realized how many different ways I could see something so simple.

Stick & Cell Phones


This was my set of 32, then 16, then 8 drawings of both the twig & cell phone combined. I thought this was really interesting because it took time to look through all 128 drawings and create ones to combine together to make an interesting piece. The harder part I felt came after the 32, when we had to keep down-sizing each set.

Stick & Cell Phones




These were my 64 drawings of the twig and then the cell phone. I found this exercise very time-consuming because there were many angles to draw both objects from, however it began to feel like I was running out of ideas towards the end.

Stick & Cell Phones


This was my final four stick/cell phone picture. I find it interesting how it turned out despite the many different combinations I had. However, I felt that these four really displayed the shape & texture of both the twig and cell phone.

Monday, October 6, 2008

Project Comparison




I felt my project closely resembled Bray's. We both used a structure similar by using the skewers and incorporating them with boxes. Bray's is more symmetrical and identical in construction, while mine is almost "random" but still has its own unique pattern to it.